iBoost/Portfolio/PUBG PRO NEXUS

Gamification·2025 — now

PUBG PRO NEXUS

An esports platform of 14 microservices: tournaments, betting, PvP, daily matches, a battle pass, TON deposits and self-healing Discord servers.

Our role

Architecture, backend, frontend, deployment

Status

Running in production

Period

2025 — now

Platform

Web · Discord · Telegram · TON

pubgpro.gg
PUBG PRO NEXUS — interface

Live interface · captured from production

01

What it is

PUBG PRO is a tournament ecosystem around a single game, assembled as a set of independent services. Every game mechanic is its own microservice with its own database, its own tests and its own right to fail: if the wheel of fortune goes down, tournaments keep running.

The hard part is not the bracket — it is money and concurrency.

Players hit “claim reward” five times in a row, tasks complete in parallel, and participant caps run out exactly when eight people press the button. Every one of those mechanics is proven with a concurrency test: eight parallel players for two slots — exactly two winners, six clean rejections.

02

capabilities

What it does

01

Tournaments and lobbies

Bracket creation, team registration with a mandatory logo, automatic phase transitions, lobby delivery to participants, PPR scoring with a per-player average-stats bonus.

02

Tasks and quests

Six kinds: manual, link, referral, Discord and Telegram joins, account linking, and event-driven. Two-phase delivery — complete, then claim — so a reward never evaporates on a network error.

03

Wheel of fortune and PvP

Fully admin-configurable: sectors, odds, reward types. Internal PUBG balance, extra spins, battle-pass days.

04

TON deposits

A unique QR and memo per deposit, a transaction watcher, credit to internal balance. Premium can be bought from balance with an automatic swap when the currency is short.

05

Self-healing Discord

Channel and role sync: if a channel is deleted by hand, the next run restores the structure without touching finished tournaments.

06

Drop-spot reservations

Players book landing spots on the map: four visibility gates, Pro-subscription preferences, and de-clustering so markers stay readable.

03

architecture

How it works

01

Registration and account linking

02

Tournaments, lobbies, matches

03

Tasks, wheel, PvP

04

Balance, TON deposits, payouts

05

Discord and Telegram perimeter

Under the hood

  • 14 NestJS microservices: auth, tournaments, teams, betting, pvp, tasks, wheel, daily-matches, ws-gateway, admin and more.
  • Kafka as the event bus: a referral completes, a player logs in, a match ends — subscribers react on their own.
  • Idempotency enforced in the database via unique keys on the credit ledger, not a check-then-insert.
  • Cap races resolved with a guarded conditional UPDATE instead of read-modify-write.
  • Next.js frontend: player cabinet, RBAC-driven admin console, recharts statistics.
  • Docker Compose in production, nginx at the edge, a dedicated postfix for mail.
NestJSNext.jsPostgreSQLKafkaRedisDockerTONDiscord API

04

scale

Numbers

14

microservices in production

6

task types

39

unit tests in tasks-svc alone

TON

deposit network